OpenGL
OpenGL Advanced
Reflection
| Sources | OpenGL doesn't have a direct support for reflection, but it can easily be simulated. |
Stenciled Reflection
| Sources | OpenGL doesn't have a direct support for reflection, but it can easily be simulated. |
Stenciled Shadow
| Sources | This sample use the stencil buffer to draw a shadow. The stencil buffer content is then used to draw a darker texture where the shadow is casted. |
Torus
| Sources | This part shows how to draw a Torus with the help of the glut library. There is also the first bits of a graphical user interface. |
Lighted Torus
Polygon Offset
| Sources | This sample shows how to use PolygonOffset to draw an hidden faces teapot without Z-fighting. |
Accumulation Buffer
| Sources | This sample shows how to use the accumulation buffer to show a (somewhat ugly) depth-of-field effect. |