glutGameModeGet
Nom
glutGameModeGet -- retrieves GLUT device information represented by integers.
Prototype
int glutGameModeGet (GLenum info);
Paramètre
- info
- Name of game mode information to retrieve.
info peut prendre l'une des valeurs suivantes :
- GLUT_GAME_MODE_ACTIVE
- Non-zero if GLUT's game mode is active; zero if not active.
Game mode is not active initially. Game mode becomes active
when glutEnterGameMode is called. Game mode becomes inactive
when glutLeaveGameMode is called.
- GLUT_GAME_MODE_POSSIBLE
- Non-zero if the game mode string last specified to glutGameMo-
deString is a possible game mode configuration; zero otherwise.
Being "possible" does not guarantee that if game mode is
entered with glutEnterGameMode that the display settings will
actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be
called once game mode is entered to determine if the display
mode is actually changed.
- GLUT_GAME_MODE_WIDTH
- Width in pixels of the screen when game mode is activated.
- GLUT_GAME_MODE_HEIGHT
- Height in pixels of the screen when game mode is activated.
- GLUT_GAME_MODE_PIXEL_DEPTH
- Pixel depth of the screen when game mode is activiated.
- GLUT_GAME_MODE_REFRESH_RATE
- Screen refresh rate in cyles per second (hertz) when game mode
is activated. Zero is returned if the refresh rate is unknown
or cannot be queried.
- GLUT_GAME_MODE_DISPLAY_CHANGED
- Non-zero if entering game mode actually changed the display
settings. If the game mode string is not possible or the display
mode could not be changed for any other reason, zero is returned.
Description
glutGameModeGet retrieves GLUT game mode information represented by
integers. The info parameter determines what type of game mode information to return.
Requesting game mode information for an invalid GLUT game mode information name returns negative one.
Voir aussi
glutGet,
glutDeviceGet,
glutLayerGet,
glutGameModeString,
glutEnterGameMode,
glutLeaveGameMode.