glutCreateSubWindow -- creates a subwindow.
int glutCreateSubWindow(int win, int x, int y, int width, int height);
glutCreateSubWindow creates a subwindow of the window identified by win of size width and height at location x and y within the current window. Implicitly, the current window is set to the newly created subwindow.
Each created window has a unique associated OpenGL context. State changes to a window's associated OpenGL context can be done immediately after the window is created.
The display state of a window is initially for the window to be shown. But the window's display state is not actually acted upon until glut- MainLoop is entered. This means until glutMainLoop is called, rendering to a created window is ineffective. Subwindows can not be iconified.
Subwindows can be nested arbitrarily deep.
The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one.