gluUnProject - map window coordinates to object coordinates.
GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multi- plies the normalized device coordinates by the inverse of model*proj as follows:
2(winX - view[0]) ----------------- - 1 view[2] objX 2(winY - view[1]) objY = INV(PM) ----------------- - 1 objZ view[3] W 2(winZ) - 1 1INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation.
Voir aussi