gluUnProject

Nom

gluUnProject - map window coordinates to object coordinates.

Prototype

GLint gluUnProject (GLdouble winX,
                    GLdouble winY,
                    GLdouble winZ,
                    const GLdouble *model,
                    const GLdouble *proj,
                    const GLint *view,
                    GLdouble* objX,
                    GLdouble* objY,
                    GLdouble* objZ);

Paramètres

winX, winY, winZ
Specify the window coordinates to be mapped.
model
Specifies the modelview matrix (as from a glGetDoublev call).
proj
Specifies the projection matrix (as from a glGetDoublev call).
view
Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.

Description

gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.

To compute the coordinates (objX, objY, and objZ), gluUnProject multi- plies the normalized device coordinates by the inverse of model*proj as follows:

                                2(winX - view[0])
                                -----------------  - 1
                                     view[2]

           objX                 2(winY - view[1])
           objY   =  INV(PM)    -----------------  - 1
           objZ                      view[3]
            W
                                     2(winZ)       - 1

                                        1

       

INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation.

Voir aussi

glGet, gluProject.