glViewport — set the viewport
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:
xw = (xnd+1)(width / 2)x
yw = (ynd+1)(height / 2)y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call
glGet with argument GL_MAX_VIEWPORT_DIMS
.
GL_INVALID_VALUE
is generated if either width or height is negative.
GL_INVALID_OPERATION
is generated if glViewport is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS