glVertex — specify a vertex
void glVertex2s (GLshort x, GLshort y); void glVertex2i (GLint x, GLint y); void glVertex2f (GLfloat x, GLfloat y); void glVertex2d (GLdouble x, GLdouble y); void glVertex3s (GLshort x, GLshort y, GLshort z); void glVertex3i (GLint x, GLint y, GLint z); void glVertex3f (GLfloat x, GLfloat y, GLfloat z); void glVertex3d (GLdouble x, GLdouble y, GLdouble z); void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4i (GLint x, GLint y, GLint z, GLint w); void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
void glVertex2sv (const GLshort *v); void glVertex2iv (const GLint *v); void glVertex2fv (const GLfloat *v); void glVertex2dv (const GLdouble *v); void glVertex3sv (const GLshort *v); void glVertex3iv (const GLint *v); void glVertex3fv (const GLfloat *v); void glVertex3dv (const GLdouble *v); void glVertex4sv (const GLshort *v); void glVertex4iv (const GLint *v); void glVertex4fv (const GLfloat *v); void glVertex4dv (const GLdouble *v);
Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z and w.
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, texture coordinates, and fog coordinate are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y and z are specified, w defaults to 1.
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glFogCoord, glIndex, glMaterial, glMultiTexCoord, glNormal, glRect, glTexCoord, glVertexPointer