glTranslate — multiply the current matrix by a translation matrix
void glTranslated (GLdouble x, GLdouble y, GLdouble z); void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
Specify the x, y, and z coordinates of a translation vector.
glTranslate produces a translation by (x, y, z). The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
⎛ 1 0 0 x ⎞ ⎜ 0 1 0 y ⎟ ⎜ 0 0 1 z ⎟ ⎝ 0 0 0 1 ⎠
If the matrix mode is either GL_MODELVIEW
or GL_PROJECTION
, all objects drawn after a call to
glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION
is generated if glTranslate is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX