glTexGen — control the generation of texture coordinates
void glTexGeni (GLenum coord, GLenum pname, GLint param); void glTexGenf (GLenum coord, GLenum pname, GLfloat param); void glTexGend (GLenum coord, GLenum pname, GLdouble param);
Specifies a texture coordinate. Must be one of GL_S
, GL_T
, GL_R
, or GL_Q
.
Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE
.
Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR
, GL_EYE_LINEAR
,
GL_SPHERE_MAP
, GL_NORMAL_MAP
, or GL_REFLECTION_MAP
.
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
Specifies a texture coordinate. Must be one of GL_S
, GL_T
, GL_R
, or GL_Q
.
Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be
GL_TEXTURE_GEN_MODE
, GL_OBJECT_PLANE
, or GL_EYE_PLANE
.
Specifies a pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE
, then the
array must contain a single symbolic constant, one of GL_OBJECT_LINEAR
, GL_EYE_LINEAR
,
GL_SPHERE_MAP
, GL_NORMAL_MAP
, or GL_REFLECTION_MAP
. Otherwise, params holds the
coefficients for the texture-coordinate generation function specified by pname.
glTexGen selects a texture-coordinate generation function or supplies coefficients for one of the functions. coord names
one of the (s, t, r, q) texture coordinates; it must be one of the symbols GL_S
,
GL_T
, GL_R
, or GL_Q
. pname must be one of three symbolic constants:
GL_TEXTURE_GEN_MODE
, GL_OBJECT_PLANE
, or GL_EYE_PLANE
. If pname is
GL_TEXTURE_GEN_MODE
, then params chooses a mode, one of GL_OBJECT_LINEAR
, GL_EYE_LINEAR
,
GL_SPHERE_MAP
, GL_NORMAL_MAP
, or GL_REFLECTION_MAP
. If pname is either
GL_OBJECT_PLANE
or GL_EYE_PLANE
, params contains coefficients for the corresponding texture generation
function.
If the texture generation function is GL_OBJECT_LINEAR
, the function
g = p1×x0+p2×y0+p3×z0+p4×w0
is used, where g is the value computed for the coordinate named in coord, p1, p2,
p3, and p4 are the four values supplied in params, and x0,
y0, z0, and w0 are the object coordinates of the vertex. This function can be used,
for example, to texture-map terrain using sea level as a reference plane (defined by p1, p2,
p3, and p4). The altitude of a terrain vertex is computed by the GL_OBJECT_LINEAR
coordinate generation function as its distance from sea level; that altitude can then be used to index the texture image to map white snow
onto peaks and green grass onto foothills.
If the texture generation function is GL_EYE_LINEAR
, the function
g = p1″×xe+ p2″×ye+ p3″×ze+ p3″×we
is used, where
(p1″ p2″ p3″ p3″) = (p1 p2 p3 p4) M-1
and xe, ye, ze, and we are the eye coordinates of the vertex,
p1, p2, p3, and p4 are the values supplied in params, and
M is the modelview matrix when glTexGen
is invoked. If M is poorly conditioned or singular, texture coordinates
generated by the resulting function may be inaccurate or undefined.
Note that the values in params define a reference plane in eye coordinates. The modelview matrix that is applied to them may not be the same one in effect when the polygon vertices are transformed. This function establishes a field of texture coordinates that can produce dynamic contour lines on moving objects.
If pname is GL_SPHERE_MAP
and coord is either GL_S
or GL_T
, s and
t texture coordinates are generated as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in
eye coordinates). Let n″ be the current normal, after transformation to eye coordinates. Let
f = (fx fy fz)T be the reflection vector such that
f = u - 2n″n″Tu.
Finally, let m = 2 sqrt (fx2+fy2+(fz+1)2). Then the values assigned to the s and t texture coordinates are
s = fx/m + 1/2
t = fy/m + 1/2
To enable or disable a texture-coordinate generation function, call glEnable or glDisable with one of the
symbolic texture-coordinate names (GL_TEXTURE_GEN_S
, GL_TEXTURE_GEN_T
, GL_TEXTURE_GEN_R
, or
GL_TEXTURE_GEN_Q
) as the argument. When enabled, the specified texture coordinate is computed according to the generating
function associated with that coordinate. When disabled, subsequent vertices take the specified texture coordinate from the current set of
texture coordinates. Initially, all texture generation functions are set to GL_EYE_LINEAR
and are disabled. Both s
plane equations are (1, 0, 0, 0), both t plane equations are (0, 1, 0, 0), and all r and q plane equations are
(0, 0, 0, 0).
When the ARB_multitexture
extension is supported, glTexGen
set the texture generation parameters for the currently
active texture unit, selected with glActiveTexture.
GL_INVALID_ENUM
is generated when coord or pname is not an accepted defined value, or when
pname is GL_TEXTURE_GEN_MODE
and params is not an accepted defined value.
GL_INVALID_ENUM
is generated when pname is GL_TEXTURE_GEN_MODE
, params is
GL_SPHERE_MAP
, and coord is either GL_R
or GL_Q
.
GL_INVALID_OPERATION
is generated if glTexGen is executed between the execution of glBegin and the
corresponding execution of glEnd.
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q
glActiveTexture, glCopyPixels, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glTexEnv, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D