glTexEnv — set texture environment parameters
void glTexEnvf (GLenum target, GLenum pname, GLfloat param); void glTexEnvi (GLenum target, GLenum pname, GLint param);
Specifies a texture environment. May be GL_TEXTURE_ENV
, GL_TEXTURE_FILTER_CONTROL
or
GL_POINT_SPRITE
.
Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE
,
GL_TEXTURE_LOD_BIAS
, GL_COMBINE_RGB
, GL_COMBINE_ALPHA
, GL_SRC0_RGB
,
GL_SRC1_RGB
, GL_SRC2_RGB
, GL_SRC0_ALPHA
, GL_SRC1_ALPHA
, GL_SRC2_ALPHA
,
GL_OPERAND0_RGB
, GL_OPERAND1_RGB
, GL_OPERAND2_RGB
, GL_OPERAND0_ALPHA
,
GL_OPERAND1_ALPHA
, GL_OPERAND2_ALPHA
, GL_RGB_SCALE
, GL_ALPHA_SCALE
, or
GL_COORD_REPLACE
.
Specifies a single symbolic constant, one of GL_ADD
, GL_ADD_SIGNED
, GL_INTERPOLATE
,
GL_MODULATE
, GL_DECAL
, GL_BLEND
, GL_REPLACE
, GL_SUBTRACT
,
GL_COMBINE
, GL_TEXTURE
, GL_CONSTANT
, GL_PRIMARY_COLOR
, GL_PREVIOUS
,
GL_SRC_COLOR
, GL_ONE_MINUS_SRC_COLOR
, GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
, a single
boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or
1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE
or GL_ALPHA_SCALE
.
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
Specifies a texture environment. May be either GL_TEXTURE_ENV
, or GL_TEXTURE_FILTER_CONTROL
.
Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE
,
GL_TEXTURE_ENV_COLOR
, or GL_TEXTURE_LOD_BIAS
.
Specifies a pointer to a parameter array that contains either a single symbolic constant, single floating-point number, or an RGBA color.
A texture environment specifies how texture values are interpreted when a fragment is textured. When target is
GL_TEXTURE_FILTER_CONTROL
, pname must be GL_TEXTURE_LOD_BIAS
. When target is
GL_TEXTURE_ENV
, pname can be GL_TEXTURE_ENV_MODE
, GL_TEXTURE_ENV_COLOR
,
GL_COMBINE_RGB
, GL_COMBINE_ALPHA
, RGB_SCALE
, ALPHA_SCALE
, SRC0_RGB
,
SRC1_RGB
, SRC2_RGB
, SRC0_ALPHA
, SRC1_ALPHA
, or SRC2_ALPHA
.
If pname is GL_TEXTURE_ENV_MODE
, then params is (or points to) the symbolic name of a texture function.
Six texture functions may be specified: GL_ADD
, GL_MODULATE
, GL_DECAL
, GL_BLEND
,
GL_REPLACE
, or GL_COMBINE
.
The following table shows the correspondence of filtered texture values Rt, Gt, Bt, At, Lt, It to texture source components. Cs and As are used by the texture functions described below.
Texture Base Internal Format | Cs | As |
---|---|---|
GL_ALPHA | (0, 0, 0) | At |
GL_LUMINANCE | (Lt,Lt,Lt) | 1 |
GL_LUMINANCE_ALPHA | (Lt,Lt,Lt) | At |
GL_INTENSITY | (It,It,It) | It |
GL_RGB | (Rt,Gt,Bt) | 1 |
GL_RGBA | (Rt,Gt,Bt) | At |
A texture function acts on the fragment to be textured using the texture image value that applies to the fragment (see glTexParameter) and produces an RGBA color for that fragment. The following table shows how the RGBA color is produced for each of the first five texture functions that can be chosen. C is a triple of color values (RGB) and A is the associated alpha value. RGBA values extracted from a texture image are in the range [0,1]. The subscript p refers to the color computed from the previous texture stage (or the incoming fragment if processing texture stage 0), the subscript s to the texture source color, the subscript c to the texture environment color, and the subscript v indicates a value produced by the texture function.
Texture Base Internal Format | GL_REPLACE Function | GL_MODULATE Function | GL_DECAL Function | GL_BLEND Function | GL_ADD Function |
---|---|---|---|---|---|
GL_ALPHA | Cv=Cp | Cv=Cp | undefined | Cv=Cp | Cv=Cp |
Av=As | Av=Ap As | Av=Ap As | Av=Ap As | ||
GL_LUMINANCE | Cv=Cs | Cv=Cp Cs | undefined | Cv=Cp (1-Cs)+CcCs | Cv=Cp+Cs |
(or 1) | Av=Ap | Av=Ap | undefined | Av=Ap | Av=Ap |
GL_LUMINANCE_ALPHA | Cv=Cs | Cv=Cp Cs | undefined | Cv=Cp (1-Cs)+CcCs | Cv=Cp+Cs |
(or 2) | Av=As | Av=Ap As | Av=Ap As | Av=Ap As | |
GL_INTENSITY | Cv=Cs | Cv=Cp Cs | undefined | Cv=Cp (1-Cs)+CcCs | Cv=Cp+Cs |
Av=As | Av=Ap As | Av=Ap (1-Cs)+AcAs | Av=Ap+As | ||
GL_RGB | Cv=Cs | Cv=Cp Cs | Cv=Cs | Cv=Cp (1-Cs)+CcCs | Cv=Cp+Cs |
(or 3) | Av=Ap | Av=Ap | Av=Ap | Av=Ap | Av=Ap |
GL_RGBA | Cv=Cs | Cv=Cp Cs | Cv=Cp (1-As)+CcAs | Cv=Cp (1-Cs)+CcCs | Cv=Cp+Cs |
(or 4) | Av=As | Av=Ap As | Av=Ap | Av=Ap As | Av=Ap As |
If pname is GL_TEXTURE_ENV_MODE
, and params is GL_COMBINE
, the form of the texture function
depends on the values of GL_COMBINE_RGB
and GL_COMBINE_ALPHA
.
The following describes how the texture sources, as specified by GL_SRC0_RGB
, GL_SRC1_RGB
,
GL_SRC2_RGB
, GL_SRC0_ALPHA
, GL_SRC1_ALPHA
, and GL_SRC2_ALPHA
, are combined to produce a
final texture color. In the following tables, GL_SRC0_c
is represented by Arg0, GL_SRC1_c
is represented by
Arg1, and GL_SRC2_c
is represented by Arg2.
GL_COMBINE_RGB
accepts any of GL_REPLACE
, GL_MODULATE
, GL_ADD
,
GL_ADD_SIGNED
, GL_INTERPOLATE
, GL_SUBTRACT
, GL_DOT3_RGB
, or
GL_DOT3_RGBA
.
GL_COMBINE_RGB | Texture Function |
---|---|
GL_REPLACE | Arg0 |
GL_MODULATE | Arg0 × Arg1 |
GL_ADD | Arg0 + Arg1 |
GL_ADD_SIGNED | Arg0 + Arg1-0.5 |
GL_INTERPOLATE | Arg0 × Arg2 + Arg1 × (1 - Arg2) |
GL_SUBTRACT | Arg0 - Arg1 |
GL_DOT3_RGB | 4 × ((Arg0r-0.5) × (Arg1r-0.5)) + |
or | ((Arg0g-0.5) × (Arg1g-0.5)) + |
GL_DOT3_RGBA | ((Arg0b-0.5) × (Arg1b-0.5)) |
The scalar results for GL_DOT3_RGB
and GL_DOT3_RGBA
are placed into each of the 3 (RGB) or 4 (RGBA) components on
output.
Likewise, GL_COMBINE_ALPHA
accepts any of GL_REPLACE
, GL_MODULATE
, GL_ADD
,
GL_ADD_SIGNED
, GL_INTERPOLATE
, or GL_SUBTRACT
. The following table describes how alpha values are
combined:
GL_COMBINE_ALPHA | Texture Function |
---|---|
GL_REPLACE | Arg0 |
GL_MODULATE | Arg0 × Arg1 |
GL_ADD | Arg0 + Arg1 |
GL_ADD_SIGNED | Arg0 + Arg1 - 0.5 |
GL_INTERPOLATE | Arg0 × Arg2 + Arg1 × (1 - Arg2) |
GL_SUBTRACT | Arg0 - Arg1 |
In the following tables, the value Cs represents the color sampled from the currently bound texture, Cc represents the constant texture-environment color, Cf represents the primary color of the incoming fragment, and Cp represents the color computed from the previous texture stage or Cf if processing texture stage 0. Likewise, As, Ac, Af, and Ap represent the respective alpha values.
The following table describes the values assigned to Arg0, Arg1, and Arg2 based upon the RGB sources and operands:
GL_SRCn_RGB | GL_OPERANDn_RGB | Argument Value |
---|---|---|
GL_TEXTURE | GL_SRC_COLOR | Cs |
GL_ONE_MINUS_SRC_COLOR | 1 - Cs | |
GL_SRC_ALPHA | As | |
GL_ONE_MINUS_SRC_ALPHA | 1 - As | |
GL_TEXTUREn | GL_SRC_COLOR | Cs |
GL_ONE_MINUS_SRC_COLOR | 1 - Cs | |
GL_SRC_ALPHA | As | |
GL_ONE_MINUS_SRC_ALPHA | 1 - As | |
GL_CONSTANT | GL_SRC_COLOR | Cc |
GL_ONE_MINUS_SRC_COLOR | 1 - Cc | |
GL_SRC_ALPHA | Ac | |
GL_ONE_MINUS_SRC_ALPHA | 1 - Ac | |
GL_PRIMARY_COLOR | GL_SRC_COLOR | Cf |
GL_ONE_MINUS_SRC_COLOR | 1 - Cf | |
GL_SRC_ALPHA | Af | |
GL_ONE_MINUS_SRC_ALPHA | 1 - Af | |
GL_PREVIOUS | GL_SRC_COLOR | Cp |
GL_ONE_MINUS_SRC_COLOR | 1 - Cp | |
GL_SRC_ALPHA | Ap | |
GL_ONE_MINUS_SRC_ALPHA | 1 - Ap |
For GL_TEXTUREn
sources, Cs and As represent the color and alpha, respectively, produced
from texture stage n.
The follow table describes the values assigned to Arg0, Arg1, and Arg2 based upon the alpha sources and operands:
GL_SRCn_ALPHA | GL_OPERANDn_ALPHA | Argument Value |
---|---|---|
GL_TEXTURE | GL_SRC_ALPHA | As |
GL_ONE_MINUS_SRC_ALPHA | 1 - As | |
GL_TEXTUREn | GL_SRC_ALPHA | As |
GL_ONE_MINUS_SRC_ALPHA | 1 - As | |
GL_CONSTANT | GL_SRC_ALPHA | Ac |
GL_ONE_MINUS_SRC_ALPHA | 1 - Ac | |
GL_PRIMARY_COLOR | GL_SRC_ALPHA | Af |
GL_ONE_MINUS_SRC_ALPHA | 1 - Af | |
GL_PREVIOUS | GL_SRC_ALPHA | Ap |
GL_ONE_MINUS_SRC_ALPHA | 1 - Ap |
The RGB and alpha results of the texture function are multipled by the values of GL_RGB_SCALE
and GL_ALPHA_SCALE
,
respectively, and clamped to the range [0, 1].
If pname is GL_TEXTURE_ENV_COLOR
, params is a pointer to an array that holds an RGBA color consisting of
four values. Integer color components are interpreted linearly such that the most positive integer maps to 1.0, and the most negative
integer maps to -1.0. The values are clamped to the range [0,1] when they are specified. Cc takes these four values.
If pname is GL_TEXTURE_LOD_BIAS
, the value specified is added to the texture level-of-detail parameter, that selects
which mipmap, or mipmaps depending upon the selected GL_TEXTURE_MIN_FILTER
, will be sampled.
GL_TEXTURE_ENV_MODE
defaults to GL_MODULATE
and GL_TEXTURE_ENV_COLOR
defaults to (0, 0, 0, 0).
If target is GL_POINT_SPRITE
and pname is GL_COORD_REPLACE
, the boolean value specified is
used to either enable or disable point sprite texture coordinate replacement. The default value is GL_FALSE
.
GL_REPLACE
may only be used if the GL version is 1.1 or greater.
GL_TEXTURE_FILTER_CONTROL
and GL_TEXTURE_LOD_BIAS
may only be used if the GL version is 1.4 or greater.
GL_COMBINE
mode and its associated constants may only be used if the GL version is 1.3 or greater.
GL_TEXTUREn
may only be used if the GL version is 1.4 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or greater.
For OpenGL versions 1.3 and greater, or when the ARB_multitexture
extension is supported, glTexEnv controls the texture
environment for the current active texture unit, selected by glActiveTexture.
GL_POINT_SPRITE
and GL_COORD_REPLACE
are available only if the GL version is 2.0 or greater.
GL_INVALID_ENUM
is generated when target or pname is not one of the accepted defined values, or when
params should have a defined constant value (based on the value of pname) and does not.
GL_INVALID_VALUE
is generated if the params value for GL_RGB_SCALE
is not one of 1.0, 2.0, or 4.0.
GL_INVALID_OPERATION
is generated if glTexEnv is executed between the execution of glBegin and the
corresponding execution of glEnd.
glActiveTexture, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D