glReadPixels — read a block of pixels from the frame buffer
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *data);
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX
,
GL_STENCIL_INDEX
, GL_DEPTH_COMPONENT
, GL_RED
, GL_GREEN
, GL_BLUE
,
GL_ALPHA
, GL_RGB
, GL_BGR
, GL_RGBA
, GL_BGRA
, GL_LUMINANCE
, and
GL_LUMINANCE_ALPHA
.
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE
, GL_BYTE
, GL_BITMAP
,
GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_FLOAT
,
GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, or GL_UNSIGNED_INT_2_10_10_10_REV
.
Returns the pixel data.
glReadPixels returns pixel data from the frame buffer, starting with the pixel whose lower left corner is at location (x, y), into client memory starting at location data. Several parameters control the processing of the pixel data before it is placed into client memory. These parameters are set with three commands: glPixelStore, glPixelTransfer, and glPixelMap. This reference page describes the effects on glReadPixels of most, but not all of the parameters specified by these three commands.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target (see glBindBuffer) while a block
of pixels is requested, data is treated as a byte offset into the buffer object's data store rather than a pointer to client
memory.
When the ARB_imaging
extension is supported, the pixel data may be processed by additional operations including color table
lookup, color matrix transformations, convolutions, histograms, and minimum and maximum pixel value computations.
glReadPixels returns values from each pixel with lower left corner at (x + i, y + j) for 0 <= i < width and 0 <= j < height. This pixel is said to be the ith pixel in the jth row. Pixels are returned in row order from the lowest to the highest row, left to right in each row.
format specifies the format for the returned pixel values; accepted values are:
Color indices are read from the color buffer selected by glReadBuffer. Each index is converted to fixed point, shifted
left or right depending on the value and sign of GL_INDEX_SHIFT
, and added to GL_INDEX_OFFSET
. If
GL_MAP_COLOR
is GL_TRUE
, indices are replaced by their mappings in the table
GL_PIXEL_MAP_I_TO_I
.
Stencil values are read from the stencil buffer. Each index is converted to fixed point, shifted left or right depending on the value
and sign of GL_INDEX_SHIFT
, and added to GL_INDEX_OFFSET
. If GL_MAP_STENCIL
is GL_TRUE
,
indices are replaced by their mappings in the table GL_PIXEL_MAP_S_TO_S
.
Depth values are read from the depth buffer. Each component is converted to floating point such that the minimum depth value maps to 0
and the maximum value maps to 1. Each component is then multiplied by GL_DEPTH_SCALE
, added to GL_DEPTH_BIAS
,
and finally clamped to the range [0, 1].
Processing differs depending on whether color buffers store color indices or RGBA color components. If color indices are stored, they
are read from the color buffer selected by glReadBuffer. Each index is converted to fixed point, shifted left or right
depending on the value and sign of GL_INDEX_SHIFT
, and added to GL_INDEX_OFFSET
. Indices are then replaced by
the red, green, blue, and alpha values obtained by indexing the tables GL_PIXEL_MAP_I_TO_R
,
GL_PIXEL_MAP_I_TO_G
, GL_PIXEL_MAP_I_TO_B
, and GL_PIXEL_MAP_I_TO_A
. Each table must be of size
2n, but n may be different for different tables. Before an index is used to look up a value in a table of size
2n, it must be masked against 2n-1.
If RGBA color components are stored in the color buffers, they are read from the color buffer selected by glReadBuffer.
Each color component is converted to floating point such that zero intensity maps to 0.0 and full intensity maps to 1.0. Each component
is then multiplied by GL_c_SCALE
and added to GL_c_BIAS
, where c is RED, GREEN, BLUE, or ALPHA.
Finally, if GL_MAP_COLOR
is GL_TRUE
, each component is clamped to the range [0, 1], scaled to the size of its
corresponding table, and is then replaced by its mapping in the table GL_PIXEL_MAP_c_TO_c
, where c is R, G, B,
or A.
Unneeded data is then discarded. For example, GL_RED
discards the green, blue, and alpha components, while
GL_RGB
discards only the alpha component. GL_LUMINANCE
computes a single-component value as the sum of the
red, green, and blue components, and GL_LUMINANCE_ALPHA
does the same, while keeping alpha as a second value. The final
values are clamped to the range [0, 1].
The shift, scale, bias, and lookup factors just described are all specified by glPixelTransfer. The lookup table contents themselves are specified by glPixelMap.
Finally, the indices or components are converted to the proper format, as specified by type. If format is
GL_COLOR_INDEX
or GL_STENCIL_INDEX
and type is not GL_FLOAT
, each index is masked
with the mask value given in the following table. If type is GL_FLOAT
, then each integer index is converted to
single-precision floating-point format.
If format is GL_RED
, GL_GREEN
, GL_BLUE
, GL_ALPHA
, GL_RGB
,
GL_BGR
, GL_RGBA
, GL_BGRA
, GL_LUMINANCE
, or GL_LUMINANCE_ALPHA
and
type is not GL_FLOAT
, each component is multiplied by the multiplier shown in the following table. If type is
GL_FLOAT
, then each component is passed as is (or converted to the client's single-precision floating-point format if it is
different from the one used by the GL).
type | Index Mask | Component Conversion |
---|---|---|
GL_UNSIGNED_BYTE | 28-1 | (28-1)c |
GL_BYTE | 27-1 | ((28-1)c-1) / 2 |
GL_BITMAP | 1 | 1 |
GL_UNSIGNED_SHORT | 216-1 | (216-1)c |
GL_SHORT | 215-1 | ((216-1)c-1) / 2 |
GL_UNSIGNED_INT | 232-1 | (232-1)c |
GL_INT | 231-1 | ((232-1)c-1) / 2 |
GL_FLOAT | none | c |
Return values are placed in memory as follows. If format is GL_COLOR_INDEX
, GL_STENCIL_INDEX
,
GL_DEPTH_COMPONENT
, GL_RED
, GL_GREEN
, GL_BLUE
, GL_ALPHA
, or
GL_LUMINANCE
, a single value is returned and the data for the ith pixel in the jth row is placed in location
j×width+i. GL_RGB
and GL_BGR
return three values, GL_RGBA
and GL_BGRA
return
four values, and GL_LUMINANCE_ALPHA
returns two values for each pixel, with all values corresponding to a single pixel
occupying contiguous space in data. Storage parameters set by glPixelStore, such as
GL_PACK_LSB_FIRST
and GL_PACK_SWAP_BYTES
, affect the way that data is written into memory. See
glPixelStore for a description.
Values for pixels that lie outside the window connected to the current GL context are undefined.
If an error is generated, no change is made to the contents of data.
GL_INVALID_ENUM
is generated if format or type is not an accepted value.
GL_INVALID_ENUM
is generated if type is GL_BITMAP
and format is not
GL_COLOR_INDEX
or GL_STENCIL_INDEX
.
GL_INVALID_VALUE
is generated if either width or height is negative.
GL_INVALID_OPERATION
is generated if format is GL_COLOR_INDEX
and the color buffers store RGBA color
components.
GL_INVALID_OPERATION
is generated if format is GL_STENCIL_INDEX
and there is no stencil buffer.
GL_INVALID_OPERATION
is generated if format is GL_DEPTH_COMPONENT
and there is no depth buffer.
GL_INVALID_OPERATION
is generated if type is one of GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, or GL_UNSIGNED_SHORT_5_6_5_REV
and
format is not GL_RGB
.
GL_INVALID_OPERATION
is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
and format is neither GL_RGBA
nor GL_BGRA
.
The formats GL_BGR
, and GL_BGRA
and types GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, and GL_UNSIGNED_INT_2_10_10_10_REV
are available only if the GL version is 1.2 or
greater.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target
and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target
and the data would be packed to the buffer object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target
and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.
GL_INVALID_OPERATION
is generated if glReadPixels is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument GL_INDEX_MODE
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
glCopyPixels, glDrawPixels, glPixelMap, glPixelStore, glPixelTransfer, glReadBuffer