glReadBuffer — select a color buffer source for pixels
void glReadBuffer (GLenum mode);
Specifies a color buffer. Accepted values are GL_FRONT_LEFT
, GL_FRONT_RIGHT
, GL_BACK_LEFT
,
GL_BACK_RIGHT
, GL_FRONT
, GL_BACK
, GL_LEFT
, GL_RIGHT
, and
GL_AUXi
, where i is between 0 and the value of GL_AUX_BUFFERS
minus 1.
glReadBuffer specifies a color buffer as the source for subsequent glReadPixels, glCopyTexImage1D,i
glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
glCopyTexSubImage3D, and glCopyPixels commands. mode accepts one of twelve or more predefined
values. (GL_AUX0
through GL_AUX3
are always defined.) In a fully configured system, GL_FRONT
,
GL_LEFT
, and GL_FRONT_LEFT
all name the front left buffer, GL_FRONT_RIGHT
and GL_RIGHT
name the front right buffer, and GL_BACK_LEFT
and GL_BACK
name the back left buffer.
Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.
mode is initially GL_FRONT
in single-buffered configurations and GL_BACK
in double-buffered
configurations.
GL_INVALID_ENUM
is generated if mode is not one of the twelve (or more) accepted values.
GL_INVALID_OPERATION
is generated if mode specifies a buffer that does not exist.
GL_INVALID_OPERATION
is generated if glReadBuffer is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument GL_READ_BUFFER
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawBuffer, glReadPixels