glGetTexImage — return a texture image
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *img);
Specifies which texture is to be obtained. GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
are accepted.
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a pixel format for the returned data. The supported formats are GL_RED
, GL_GREEN
,
GL_BLUE
, GL_ALPHA
, GL_RGB
, GL_BGR
, GL_RGBA
, GL_BGRA
,
GL_LUMINANCE
, and GL_LUMINANCE_ALPHA
.
Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE
, GL_BYTE
,
GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_FLOAT
,
GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, and
GL_UNSIGNED_INT_2_10_10_10_REV
.
Returns the texture image. Should be a pointer to an array of the type specified by type.
glGetTexImage returns a texture image into img. target specifies whether the desired texture image is one
specified by glTexImage1D (GL_TEXTURE_1D
), glTexImage2D (GL_TEXTURE_2D
or any of
GL_TEXTURE_CUBE_MAP_*
), or glTexImage3D (GL_TEXTURE_3D
). level specifies the
level-of-detail number of the desired image. format and type specify the format and type of the desired image array.
See the reference pages glTexImage1D and glDrawPixels for a description of the acceptable values for the
format and type parameters, respectively.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target (see glBindBuffer) while a
texture image is requested, img is treated as a byte offset into the buffer object's data store.
To understand the operation of glGetTexImage, consider the selected internal four-component texture image to be an RGBA color buffer
the size of the image. The semantics of glGetTexImage are then identical to those of glReadPixels, with the exception
that no pixel transfer operations are performed, when called with the same format and type, with x and
y set to 0, width set to the width of the texture image (including border if one was specified), and height set
to 1 for 1D images, or to the height of the texture image (including border if one was specified) for 2D images. Because the internal
texture image is an RGBA image, pixel formats GL_COLOR_INDEX
, GL_STENCIL_INDEX
, and
GL_DEPTH_COMPONENT
are not accepted, and pixel type GL_BITMAP
is not accepted.
If the selected texture image does not contain four components, the following mappings are applied. Single-component textures are treated as RGBA buffers with red set to the single-component value, green set to 0, blue set to 0, and alpha set to 1. Two-component textures are treated as RGBA buffers with red set to the value of component zero, alpha set to the value of component one, and green and blue set to 0. Finally, three-component textures are treated as RGBA buffers with red set to component zero, green set to component one, blue set to component two, and alpha set to 1.
To determine the required size of img, use glGetTexLevelParameter to determine the dimensions of the internal
texture image, then scale the required number of pixels by the storage required for each pixel, based on format and
type. Be sure to take the pixel storage parameters into account, especially GL_PACK_ALIGNMENT
.
If an error is generated, no change is made to the contents of img.
The types GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, GL_UNSIGNED_INT_2_10_10_10_REV
, and the
formats GL_BGR
, and GL_BGRA
are available only if the GL version is 1.2 or greater.
For OpenGL versions 1.3 and greater, or when the ARB_multitexture
extension is supported, glGetTexImage returns the
texture image for the active texture unit.
GL_INVALID_ENUM
is generated if target, format, or type is not an accepted value.
GL_INVALID_VALUE
is generated if level is less than 0.
GL_INVALID_VALUE
may be generated if level is greater than log2(max), where max is the
returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_OPERATION
is returned if type is one of GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, or GL_UNSIGNED_SHORT_5_6_5_REV
and
format is not GL_RGB
.
GL_INVALID_OPERATION
is returned if type is one of GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, or
GL_UNSIGNED_INT_2_10_10_10_REV
, and format is neither GL_RGBA
or GL_BGRA
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and
the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and
the data would be packed to the buffer object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and
img is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.
GL_INVALID_OPERATION
is generated if glGetTexImage is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
glGetTexLevelParameter with argument GL_TEXTURE_BORDER
glGetTexLevelParameter with argument GL_TEXTURE_INTERNAL_FORMAT
glGet with arguments GL_PACK_ALIGNMENT
and others
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
glActiveTexture, glDrawPixels, glReadPixels, glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter