glDepthMask — enable or disable writing into the depth buffer
void glDepthMask (GLboolean flag);
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE
, depth buffer writing is
disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE
, depth buffer
writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION
is generated if glDepthMask is executed between the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument GL_DEPTH_WRITEMASK
glColorMask, glDepthFunc, glDepthRange, glIndexMask, glStencilMask