glBlendColor — set the blend color
void glBlendColor (GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
specify the components of GL_BLEND_COLOR
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to
the range [0, 1] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the
GL_BLEND_COLOR is set to (0, 0, 0, 0).
glBlendColor is part of the ARB_imaging subset. glBlendColor is present only if ARB_imaging is
returned when glGetString is called with GL_EXTENSIONS as its argument.
GL_INVALID_OPERATION is generated if glBlendColor is executed between the execution of glBegin and
the corresponding execution of glEnd.
glGet with an argument of GL_BLEND_COLOR