glBlendColor — set the blend color
void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
specify the components of GL_BLEND_COLOR
The GL_BLEND_COLOR
may be used to calculate the source and destination blending factors. The color components are clamped to
the range [0, 1] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the
GL_BLEND_COLOR
is set to (0, 0, 0, 0).
glBlendColor is part of the ARB_imaging
subset. glBlendColor is present only if ARB_imaging
is
returned when glGetString is called with GL_EXTENSIONS
as its argument.
GL_INVALID_OPERATION
is generated if glBlendColor is executed between the execution of glBegin and
the corresponding execution of glEnd.
glGet with an argument of GL_BLEND_COLOR